Money Spent On Mario Games All Time
The figures/budgets below may be just estimates, or may exclude marketing or miscellaneous costs.
- Todo: update table, check for inflation
At least $50 million [ ]
Title | Plat(s) | Year | Nominal (million US$) | Inflation (million US$) (2013) [1] | Ref(s) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Development | Marketing | Manufacture [2] | Total | Development | Marketing | Manufacture [2] | Total | ||||
Street Fighter II | ARC, SNES, MD | 1991 | 31 | 382 | 413 | 54 | 646 | 700 | [3] [4] | ||
Super Mario World | SNES | 1990 | 309 | 309 | 553 | 553 | [5] | ||||
Super Mario Bros. | NES | 1985 | 241 | 241 | 524 | 524 | [6] | ||||
Sonic the Hedgehog | MD | 1991 | 225 | 225 | 387 | 387 | [7] | ||||
Final Fantasy VII | PS1 | 1997 | 45 | 100 | 100 | 245 | 68 | 150 | 150 | 368 | [8] [9] |
The Legend of Zelda: Ocarina of Time | N64 | 1998 | 190 | 190 | 273 | 273 | [10] | ||||
Grand Theft Auto V | PS3, 360 | 2013 | 137 | 120 | 7.7 | 265 | 137 | 120 | 7.7 | 265 | [11] [12] [13] |
Super Mario 64 | N64 | 1996 | 175 | 175 | 261 | 261 | [14] | ||||
Super Mario Bros. 3 | NES | 1988 | 25 | 108 | 114 | 47 | 214 | 261 | [15] [16] | ||
Call of Duty: Modern Warfare 2 | PC, PS3, 360 | 2009 | 50 | 150 | 200 | 54 | 163 | 217 | [17] | ||
Mario Kart 64 | N64 | 1996 | 135 | 135 | 202 | 202 | [18] | ||||
Super Mario Kart | SNES | 1992 | 120 | 120 | 201 | 201 | [19] | ||||
Sonic 3 & Knuckles | MD | 1994 | 45 | 60 | 105 | 74 | 99 | 173 | [20] [21] | ||
Shenmue | DC | 1999 | 70 | 23 | 24 | 117 | 101 | 32 | 35 | 168 | [22] [23] |
Sonic the Hedgehog 2 | MD | 1992 | 10 | 90 | 100 | 17 | 151 | 168 | [24] [25] | ||
Pokémon Red/Green/Blue | GBC | 1996 | 50 | 48 | 98 | 72 | 75 | 147 | [26] [27] | ||
Pac-Man | 2600 | 1982 | 1.5 | 54 | 56 | 3.7 | 131 | 135 | [49] [28] | ||
Super Mario Bros. 2 | NES | 1987 | 60 | 60 | 124 | 124 | [29] | ||||
The Legend of Zelda: A Link to the Past | SNES | 1991 | 70 | 70 | 121 | 121 | [30] | ||||
The Legend of Zelda | NES | 1986 | 5 | 52 | 57 | 11 | 110 | 121 | [31] [32] | ||
Star Fox | SNES | 1993 | 15 | 60 | 75 | 24 | 97 | 121 | [50] [33] | ||
Grand Theft Auto IV | PS3, 360 | 2008 | 100 | 6.3 | 106 | 108 | 6.8 | 114 | [34] [35] | ||
Tomb Raider | PS3, 360, PC | 2013 | 100 | 3.6 | 104 | 100 | 3.6 | 104 | [51] [36] | ||
Gran Turismo 5 | PS3 | 2010 | 80 | 13 | 93 | 88 | 15 | 103 | [52] [34] [37] | ||
Halo 4 | 360 | 2012 | 100 | 100 | 102 | 102 | [38] | ||||
The Elder Scrolls V: Skyrim | PC, PS3, PS4, 360, XB1 | 2011 | 85 | 7 | 92 | 88 | 7.2 | 95 | [53] [39] | ||
Final Fantasy VIII | PS1 | 1999 | 66 | 66 | 93 | 93 | [40] | ||||
E.T. the Extra-Terrestrial | 2600 | 1982 | 21 | 18 | 43 | 50 | 39 | 93 | [54] [41] | ||
Metal Gear Solid 4: Guns of the Patriots | PS3 | 2008 | 50 | 11 | 61 | 55 | 12 | 67 | [55] [42] | ||
Final Fantasy IX | PS1 | 2000 | 40 | 22 | 62 | 57 | 31 | 88 | [56] [43] | ||
Halo 3 | 360 | 2007 | 30 | 40 | 5.7 | 76 | 34 | 45 | 6.4 | 85 | [57] [44] |
Final Fantasy VI | SNES | 1994 | 52 | 52 | 83 | 83 | [45] | ||||
Final Fantasy XIII | PS3, 360 | 2009 | 60 | 9.6 | 70 | 66 | 11 | 77 | [46] | ||
Final Fantasy X | PS2 | 2001 | 40 | 14 | 54 | 57 | 19 | 76 | [47] [48] | ||
Dragon Quest VI | SNES | 1995 | 48 | 48 | 74 | 74 | [49] | ||||
Final Fantasy XII | PS2 | 2006 | 53 | 6 | 62 | 64 | 7 | 71 | [58] [50] | ||
Dragon Quest V | SNES | 1992 | 42 | 42 | 71 | 71 | [51] | ||||
Zelda II: The Adventure of Link | NES | 1987 | 35 | 35 | 70 | 70 | [52] | ||||
Crysis 3 | PC, PS3, 360 | 2012 | 66 | 1.3 | 68 | 68 | 1.4 | 70 | [53] [54] | ||
Too Human | 360 | 2008 | 60 | 0.35 | 61 | 65 | 0.38 | 66 | [34] [55] | ||
Aladdin | MD | 1993 | 40 | 40 | 65 | 65 | [56] | ||||
Killzone 2 | PS3 | 2009 | 60 | 60 | 65 | 65 | [57] | ||||
Chrono Trigger | SNES | 1995 | 41 | 41 | 63 | 63 | [58] | ||||
Dragon Quest III | NES | 1988 | 32 | 32 | 63 | 63 | [59] | ||||
Final Fantasy V | SNES, PS1 | 1992 | 38 | 38 | 63 | 63 | [60] | ||||
Mortal Kombat II | SNES, MD | 1994 | 40 | 40 | 63 | 63 | [61] | ||||
Wii Fit | Wii | 2007 | 40 | 12 | 52 | 46 | 14 | 60 | [59] [62] | ||
Frogger | 2600 | 1982 | 6 | 18 | 24 | 16 | 44 | 60 | [60] [63] | ||
Huxley | PC | 2007 | 50 | 50 | 57 | 57 | [61] | ||||
Dance Dance Revolution | ARC | 1998 | 38 | 38 | 56 | 56 | [64] [65] | ||||
Beatmania | ARC | 1997 | 38 | 38 | 56 | 56 | [65] | ||||
Final Fantasy IV | SNES, PS1, GBA | 1991 | 31 | 31 | 55 | 55 | [66] | ||||
Dragon Quest IV | NES, PS1 | 1990 | 29 | 29 | 55 | 55 | [67] | ||||
APB: All Points Bulletin | PC | 2010 | 50 | 50 | 53 | 53 | [62] | ||||
TERA Online | PC | 2011 | 50 | 50 | 52 | 52 | [63] | ||||
Lost Planet: Extreme Condition | 360, PS3 | 2006 | 20 | 20 | 2.2 | 43 | 24 | 24 | 3 | 51 | [64] [68] |
Mortal Kombat | MD, SNES, GB, GG | 1993 | 10 | 21 | 31 | 16 | 34 | 50 | [65] [69] | ||
Tom Clancy's The Division | PS4, XB1, PC | 2014 | 50 | 50 | 50 | 50 | [70] [71] |
At least $10 million [ ]
- Game of War: Fire Age (2014) - $40 million marketing[72]
- Final Fantasy XI (2001) - $26.3 million development[73] [66] (2013 inflation: $35 million)[74]
- Enter the Matrix (2003) - $30 million [67]
- Stranglehold (2007) - $30 million [68]
- Pokemon Go (2016) - $20 million, +$10 million for hitting milestones [75]
- Yakuza (2005) - $21 million production (2013 inflation: $26 million)
- Assassin's Creed 2 (2009) - $24 million [69]
- Brutal Legend (2009) - $24 million [76]
- Legend of Dragoon (1999) - $16 million (2015 inflation $23 million)[1]
- Crysis (2007) - $22 million [70]
- Assassin's Creed (2007) - $20 million [71]
- Crackdown (2007) - $20 million [72]
- Ghostbusters: The Video Game (2009) - $15-$20 million [73]
- NiGHTS into Dreams (1996) - $10 million[77] (2013 inflation: $15 million)[1]
- Wing Commander IV (1996) - $10 million [74] (2012 inflation: $14.6 million)[1]
- Metal Gear Solid 2: Sons of Liberty (2001) - $10 million production [75] (2013 inflation: $14 million)[1]
- NiGHTS into Dreams... (1996) - $8.5 million marketing [76] (2013 inflation: $13 million)[1]
- Radar Scope (1979) - $12.53 million[78]
- Psychonauts (2005) - $12 million [77]
- Half-Life 2: Episode One (2006) andHalf-Life 2: Episode Two (2007) - $12 million each [78]
- Red Steel (2006) - $12 million [79]
- Forgotten Worlds (1988) - $5 million[79] (2014 inflation: $10.01 million)[1]
- Virtua Fighter 2 (1994) - $5.75million ($2million development,[80] $3,750,000 manufacturing),[81] [82] $10million inflation adjusted[83]
- Gears of War (2006) - $10 million [80]
- Left 4 Dead (2008) - $10 million marketing [81]
- Other games
- Grand Theft Auto: San Andreas(2004) - $10 million development budget[84]
- Quake 4(2005) - $15 million development budget[85]
Under $10 million [ ]
- A Way Out(2018)-SEK 45 million($5.2 million)-[86]
- Tengai Makyō II: Manjimaru (1992) - $5 million production[87] (2016 inflation: $9 million)
- Resident Evil 2 (1998) - $5 million marketing (2013 inflation: $7.2 million marketing)
- The Legend of Xanadu (1994) - ¥300 million, or $4 million, for television promotion [82]
- 2013 inflation - $6.31 million television promotion [1]
- Grim Fandango (1998) - $3 million [83] (2012 inflation - $4.2 million)[1]
- Dragon's Lair (1983) - $1.3 million (2013 inflation: $3 million)[1]
- Ultima VII: The Black Gate (1992) - $1 million[88]
- Penny Arcade Adventures: Episode 1 (2008) - $1 million and 18 months of development [84]
- Sam & Max: Episode 1 (2006) - $400,000 [85]
- Braid (2008) - $200,000 [86]
- Zaxxon (1982) - $150,000 marketing [87] (2013 inflation: $364,000 marketing)[1]
- Donkey Kong (1981) - $100,000 development (2013 inflation: $260,000 development)[1]
- World of Goo (2008) - $96,000 for development[88]
- MindRover(2000)- 500,000[89]
See also [ ]
- Video game costs
- Video game industry
- Best selling video games
- Best selling games worldwide
References [ ]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Inflation Calculator, Bureau of Labor Statistics
- ↑ 2.0 2.1 Manufacturing costs:
- Arcade: $1000-1500 per PCB (printed circuit board) (as of 1999)
- Atari VCS / Atari 2600: $4.50-6.00 ($5 average) per cartridge (as of 1982-1983) [1] [2] [3]
- NES: $6-8 per cartridge (as of 1985-1987) or $7-14 per cartridge
- Sega Mega Drive / Genesis: $10-15 per cartridge (as of 1992)
- Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 381. ISBN 0-7615-3643-4.
- SNES: $15 per cartridge (as of 1996)
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- PS1: $1-2 per CD (as of 1996-1998), to $5-10 total per CD/package
- Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
- N64: $15-20 per cartridge (as of 1996-1998), to $15-35 total per package
- Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
- Game Boy / Game Boy Color: $1.50 per cartridge (as of 2000)
- PS2: $1-2 per DVD (as of 1999)
- DVD (PC / 360 / Wii) (as of 2007)
- Single-layer: $0.50 per DVD5
- Dual-layer: $0.70 per DVD9
- PS3: $1.20-1.80 per BD-ROM (as of 2008)
- ↑ Street Fighter II: The World Warrior, costs: $186 million
- Arcade manufacturing cost: 60,000 arcade cabinets at $1000 each = $60 million
- SNES manufacturing cost: 6.3 million cartridges at $15 each = $95 million
- SNES marketing cost: £15 million ($31 million)
- ↑ Street Fighter II', manufacturing costs: $227 million
- Street Fighter II': Champion Edition - 140,000 arcade cabinets manufactured at $1000 each = $140 million
- Street Fighter II' Turbo: Hyper Fighting - 4.1 million SNES cartridges at $15 each = $62 million
- Street Fighter II': Special Champion Edition - 1.65 million Mega Drive cartridges at $15 each = $25 million
- ↑ 20.6 million cartridges [4] [5] at $15 each = $309 million manufacturing
- ↑ 40.23 million cartridges at $6 each
- ↑ 15 million cartridges at $15 each = $225 million manufacturing
- ↑ [6] [7] [8]
- ↑ 10 million units [9] at $10 per package = $120 million manufacturing
- ↑ 7.6 million cartridges at $25 each = $190 million
- ↑ Sinclair, Brendan (1 Feb 2013). GTA V dev costs over $137 million, says analyst. GamesIndustry.biz. Retrieved on 9 September 2013.
- ↑ Grand Theft Auto V:
- McLaughlin, Marty (8 September 2013). New GTA V release tipped to rake in £1bn in sales. The Scotsman. Retrieved on 9 September 2013.
- Cook, Dave (9 September 2013). GTA 5 most expensive game in history, cost £170 million to make & market. VG247. Retrieved on 9 September 2013.
- GameCentral (9 September 2013). GTA 5 is most expensive video game ever at $265 million. Metro.co.uk. Retrieved on 9 September 2013.
- ↑ 11 million units [10] at $0.70 each = $7.7 million
- ↑ 11.62 million cartridges at $15 each = $175 million manufacturing
- ↑ https://www.newspapers.com/newspage/105984777/
- ↑ 18 million cartridges at $6 each
- ↑ [11] [12]
- ↑ 9 million cartridges at $15 each
- ↑ 8 million SNES cartridges [13] at $15 each = $120 million
- ↑ http://articles.latimes.com/1994-10-15/entertainment/ca-50485_1_video-game-technology
- ↑ 4 million cartridges at $15 each = $60 million
- ↑ [14] [15] [16]
- ↑ Assuming PS1 CD-ROM cost of $5 per disc for Dreamcast GD-ROM, 1.2 million units [17] at $20 ($5 per disc) each = $24 million
- ↑ Biddle, Frederic M. (1992-12-08). "Sega vs. Nintendo: The Rematch". Boston Globe : p. Economy 43.
- ↑ 6 million cartridges at $15 each = $90 million manufacturing
- ↑ Tobin, Joseph Jay (2004). Pikachu's Global Adventure: The Rise and Fall of Pokémon. Duke University Press. p. 66. ISBN 0-8223-3287-6.
- ↑ 31.37 million units [18] at $1.50 per cartridge = $48 million
- ↑ 12 million cartridges at $4.50 each = $72 million
- ↑ 10 million cartridges at $6 each
- ↑ http://www.rpgamer.com/news/japan/rp033104.html 4.61 million] SNES cartridges at $15 each = $70 million
- ↑ Sheff (1993), p. 188
- ↑ 6.51 million cartridges at $8 each
- ↑ 4 million cartridges at $15 each = $60 million
- ↑ 34.0 34.1 34.2 Top 10 Most Expensive Video Games Ever Made
- ↑ Grand Theft Auto IV manufacturing costs:
- PS3: 2.73 million copies [19] [20] [21] at $1.20 per BD-ROM disc = $3.27 million
- 360: 4.36 million copies [22] [23] [24] at $0.70 per DVD9 disc = $3.05 million
- ↑ Tomb Raider manufacturing costs:
- PS3: 1.5 million units [25] at $1.20 per BD-ROM disc = $1.8 million
- 360 & PC: 2.5 million units [26] at $0.70 per DVD9 = $1.8
- ↑ 10.66 million units [27] at $1.20 per Blu-Ray = $13 million
- ↑ http://www.lazygamer.net/xbox/xbox-360/halo-4-is-the-most-expensive-game-that-microsoft-has-ever-produced/
- ↑ 10 million discs at $0.70 each = $7 million
- ↑ 8.15 million units (4 CD-ROM discs each) at $8 ($2 per disc) each
- ↑ 4 million cartridges at $4.50 each = $18 million manufacturing
- ↑ 5.67 million units [28] at $1.80 per BD-ROM disc = $11 million
- ↑ Final Fantasy IX manufacturing cost: 5.3 million (4 CD-ROM) units [29] at $4 each ($1 per CD) = $22 million
- ↑ 8.1 million units at $0.70 per DVD9
- ↑ 3.41 million units (2.55 million in Japan and 860,000 overseas]) at $15 per cartridge = $52 million
- ↑ Final Fantasy XIII manufacturing costs:
- PS3: 4.84 million BD-ROM discs [30] at $1.20 each = $5.9 million
- 360: 1.76 million DVD-ROM discs [31] at $2.10 ($0.70 per disc) each = $3.7 million
- ↑ Development: ¥4 billion = $40 million
- ↑ Final Fantasy X manufacturing cost: 6.6 million DVD discs [32] at $2 each
- ↑ 3.2 million cartridges [33] [34] at $15 each = $48 million
- ↑ 5.95 million DVD-ROM discs [35] at $1 each = $6 million
- ↑ 2.8 million cartridges [36] [37] at $15 each = $42 million
- ↑ 4.38 million catridges at $8 each
- ↑ [38] [39]
- ↑ Crysis 3 manufacturing costs: [40]
- PS3: 520,000 units at $1.20 per BD-ROM disc = $624,000
- 360 & PC: 930,000 units at $0.70 per DVD9 disc = $651,000
- ↑ 700,000 units [41] at $0.50 per DVD = $350,000
- ↑ 4 million MD/GEN cartridges [42] at $10 each
- ↑ [43] [44] [45]
- ↑ 2.7 million units at $15 per cartridge = $41 million
- ↑ 3.9 million cartridges (3.8 million in Japan and 95,000 in the US) at $8 each
- ↑ Final Fantasy V manufacturing costs:
- SNES: 2.45 million cartridges at $15 each = $37 million
- PS1: 170,000 CD-ROM discs at $2 each = $340,000
- ↑ Mortal Kombat II: [46]
- MD/GEN: 1.78 million cartridges at $10 each = $17.8 million
- SNES: 1.51 million cartridges at $15 each = $22.6 million
- ↑ 22.67 million DVD discs at $0.50 each = $12 million
- ↑ 3 million cartridges at $6 each
- ↑ Outsold Beatmania
- ↑ 65.0 65.1 25,000 arcade machines manufactured at $1500 each = $38 million
- ↑ Final Fantasy IV manufacturing costs:
- SNES: 1.89 million cartridges (1.44 million in Japan and 450,000 overseas]) at $15 each = $29 million
- PS1: 380,000 CD-ROM discs at $2 each = $760,000
- GBA: Assuming GBC manufacturing cost of $1.50 per cartridge, 610,000 cartridges at $1.50 each = $920,000
- ↑ Dragon Quest IV:
- NES: 3.2 million cartridges (3.1 million in Japan and 80,000 in the US) at $8 each = $26 million
- PS1: 1.2 million CD-ROM discs at $2 each = $2.4 million
- ↑ Lost Planet manufacturing costs:
- 360: 1.5 million DVD9 copies at $0.70 each = $1.1 million
- PS3: 591,000 BD-ROM copies at %1.80 each = $1.1 million
- ↑ 3 million cartridges sold for 4 consoles (MD, SNES, Game Boy, Game Gear), assuming average manufacturing cost of $7 per cartridge ($15 SNES, $10 MD, $1.50 GB, $1.50 GG) = $21 million
- ↑ [47]
- ↑ [48]
- ↑ http://www.forbes.com/sites/insertcoin/2014/11/16/a-40m-ad-budget-buys-game-of-war-fire-age-kate-upton/
- ↑ IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money. IGN. Retrieved on August 15, 2006.
- ↑ IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money. IGN. Retrieved on August 15, 2006.
- ↑ http://siliconangle.com/blog/2015/10/15/pokemon-go-dev-niantic-nabs-up-to-30-million-in-funding-from-google-nintendo-and-pokemon/
- ↑ Postmortem: Double Fine's Brutal Legend
- ↑ http://www.ew.com/article/1996/09/20/nights
- ↑ https://archive.fo/oWkUD
- ↑ Sinclair User, September 1988
- ↑ http://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2
- ↑ "Fighting Vipers: The Worthy Follow-Up to VF2". Electronic Gaming Monthly (Ziff Davis) (87): 124. October 1996.
- ↑ http://books.google.co.uk/books?id=ny0vvUpBzCYC&pg=PA156
- ↑ https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=5750000&year1=199401&year2=201804
- ↑ Prince, Marcelo (December 21, 2004). Videogame Publishers Place Big Bets on Big-Budget Games. Retrieved on August 28, 2021.
- ↑ Conklin, Aaron (September 16, 2005). Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks.
- ↑ Kanondeal med speljätten gjorde Josef Fares till mångmiljonär (September 6, 2020). Retrieved on August 28, 2021.
- ↑ Turbo Play, April/May 1992, page 19
- ↑ https://books.google.co.uk/books?id=mKF5AgAAQBAJ&pg=PA347
- ↑ These gamespeople play out their dreams (June 14, 2000). Retrieved on August 28, 2021.
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Money Spent On Mario Games All Time
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