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Money Spent On Mario Games All Time

Factor 5 dev costs.jpg

The figures/budgets below may be just estimates, or may exclude marketing or miscellaneous costs.

Todo: update table, check for inflation

At least $50 million [ ]

Title Plat(s) Year Nominal (million US$) Inflation (million US$) (2013) [1] Ref(s)
Development Marketing Manufacture [2] Total Development Marketing Manufacture [2] Total
Street Fighter II ARC, SNES, MD 1991 31 382 413 54 646 700 [3] [4]
Super Mario World SNES 1990 309 309 553 553 [5]
Super Mario Bros. NES 1985 241 241 524 524 [6]
Sonic the Hedgehog MD 1991 225 225 387 387 [7]
Final Fantasy VII PS1 1997 45 100 100 245 68 150 150 368 [8] [9]
The Legend of Zelda: Ocarina of Time N64 1998 190 190 273 273 [10]
Grand Theft Auto V PS3, 360 2013 137 120 7.7 265 137 120 7.7 265 [11] [12] [13]
Super Mario 64 N64 1996 175 175 261 261 [14]
Super Mario Bros. 3 NES 1988 25 108 114 47 214 261 [15] [16]
Call of Duty: Modern Warfare 2 PC, PS3, 360 2009 50 150 200 54 163 217 [17]
Mario Kart 64 N64 1996 135 135 202 202 [18]
Super Mario Kart SNES 1992 120 120 201 201 [19]
Sonic 3 & Knuckles MD 1994 45 60 105 74 99 173 [20] [21]
Shenmue DC 1999 70 23 24 117 101 32 35 168 [22] [23]
Sonic the Hedgehog 2 MD 1992 10 90 100 17 151 168 [24] [25]
Pokémon Red/Green/Blue GBC 1996 50 48 98 72 75 147 [26] [27]
Pac-Man 2600 1982 1.5 54 56 3.7 131 135 [49] [28]
Super Mario Bros. 2 NES 1987 60 60 124 124 [29]
The Legend of Zelda: A Link to the Past SNES 1991 70 70 121 121 [30]
The Legend of Zelda NES 1986 5 52 57 11 110 121 [31] [32]
Star Fox SNES 1993 15 60 75 24 97 121 [50] [33]
Grand Theft Auto IV PS3, 360 2008 100 6.3 106 108 6.8 114 [34] [35]
Tomb Raider PS3, 360, PC 2013 100 3.6 104 100 3.6 104 [51] [36]
Gran Turismo 5 PS3 2010 80 13 93 88 15 103 [52] [34] [37]
Halo 4 360 2012 100 100 102 102 [38]
The Elder Scrolls V: Skyrim PC, PS3, PS4, 360, XB1 2011 85 7 92 88 7.2 95 [53] [39]
Final Fantasy VIII PS1 1999 66 66 93 93 [40]
E.T. the Extra-Terrestrial 2600 1982 21 18 43 50 39 93 [54] [41]
Metal Gear Solid 4: Guns of the Patriots PS3 2008 50 11 61 55 12 67 [55] [42]
Final Fantasy IX PS1 2000 40 22 62 57 31 88 [56] [43]
Halo 3 360 2007 30 40 5.7 76 34 45 6.4 85 [57] [44]
Final Fantasy VI SNES 1994 52 52 83 83 [45]
Final Fantasy XIII PS3, 360 2009 60 9.6 70 66 11 77 [46]
Final Fantasy X PS2 2001 40 14 54 57 19 76 [47] [48]
Dragon Quest VI SNES 1995 48 48 74 74 [49]
Final Fantasy XII PS2 2006 53 6 62 64 7 71 [58] [50]
Dragon Quest V SNES 1992 42 42 71 71 [51]
Zelda II: The Adventure of Link NES 1987 35 35 70 70 [52]
Crysis 3 PC, PS3, 360 2012 66 1.3 68 68 1.4 70 [53] [54]
Too Human 360 2008 60 0.35 61 65 0.38 66 [34] [55]
Aladdin MD 1993 40 40 65 65 [56]
Killzone 2 PS3 2009 60 60 65 65 [57]
Chrono Trigger SNES 1995 41 41 63 63 [58]
Dragon Quest III NES 1988 32 32 63 63 [59]
Final Fantasy V SNES, PS1 1992 38 38 63 63 [60]
Mortal Kombat II SNES, MD 1994 40 40 63 63 [61]
Wii Fit Wii 2007 40 12 52 46 14 60 [59] [62]
Frogger 2600 1982 6 18 24 16 44 60 [60] [63]
Huxley PC 2007 50 50 57 57 [61]
Dance Dance Revolution ARC 1998 38 38 56 56 [64] [65]
Beatmania ARC 1997 38 38 56 56 [65]
Final Fantasy IV SNES, PS1, GBA 1991 31 31 55 55 [66]
Dragon Quest IV NES, PS1 1990 29 29 55 55 [67]
APB: All Points Bulletin PC 2010 50 50 53 53 [62]
TERA Online PC  2011 50 50 52 52 [63]
Lost Planet: Extreme Condition 360, PS3 2006 20 20 2.2 43 24 24 3 51 [64] [68]
Mortal Kombat MD, SNES, GB, GG 1993 10 21 31 16 34 50 [65] [69]
Tom Clancy's The Division PS4, XB1, PC 2014 50 50 50 50 [70] [71]

At least $10 million [ ]

  • Game of War: Fire Age (2014) - $40 million marketing[72]
  • Final Fantasy XI (2001) - $26.3 million development[73] [66] (2013 inflation: $35 million)[74]
  • Enter the Matrix (2003) - $30 million [67]
  • Stranglehold (2007) - $30 million [68]
  • Pokemon Go (2016) - $20 million, +$10 million for hitting milestones [75]
  • Yakuza (2005) - $21 million production (2013 inflation: $26 million)
  • Assassin's Creed 2 (2009) - $24 million [69]
  • Brutal Legend (2009) - $24 million [76]
  • Legend of Dragoon (1999) - $16 million (2015 inflation $23 million)[1]
  • Crysis (2007) - $22 million [70]
  • Assassin's Creed (2007) - $20 million [71]
  • Crackdown (2007) - $20 million [72]
  • Ghostbusters: The Video Game (2009) - $15-$20 million [73]
  • NiGHTS into Dreams (1996) - $10 million[77] (2013 inflation: $15 million)[1]
  • Wing Commander IV (1996) - $10 million [74] (2012 inflation: $14.6 million)[1]
  • Metal Gear Solid 2: Sons of Liberty (2001) - $10 million production [75] (2013 inflation: $14 million)[1]
  • NiGHTS into Dreams... (1996) - $8.5 million marketing [76] (2013 inflation: $13 million)[1]
  • Radar Scope (1979) - $12.53 million[78]
  • Psychonauts (2005) - $12 million [77]
  • Half-Life 2: Episode One (2006) andHalf-Life 2: Episode Two (2007) - $12 million each [78]
  • Red Steel (2006) - $12 million [79]
  • Forgotten Worlds (1988) - $5 million[79] (2014 inflation: $10.01 million)[1]
  • Virtua Fighter 2 (1994) - $5.75million ($2million development,[80] $3,750,000 manufacturing),[81] [82] $10million inflation adjusted[83]
  • Gears of War (2006) - $10 million [80]
  • Left 4 Dead (2008) - $10 million marketing [81]
  • Other games
  • Grand Theft Auto: San Andreas(2004) - $10 million development budget[84]
  • Quake 4(2005) - $15 million development budget[85]

Under $10 million [ ]

  • A Way Out(2018)-SEK 45 million($5.2 million)-[86]
  • Tengai Makyō II: Manjimaru (1992) - $5 million production[87] (2016 inflation: $9 million)
  • Resident Evil 2 (1998) - $5 million marketing (2013 inflation: $7.2 million marketing)
  • The Legend of Xanadu (1994) - ¥300 million, or $4 million, for television promotion [82]
    • 2013 inflation - $6.31 million television promotion [1]
  • Grim Fandango (1998) - $3 million [83] (2012 inflation - $4.2 million)[1]
  • Dragon's Lair (1983) - $1.3 million (2013 inflation: $3 million)[1]
  • Ultima VII: The Black Gate (1992) - $1 million[88]
  • Penny Arcade Adventures: Episode 1 (2008) - $1 million and 18 months of development [84]
  • Sam & Max: Episode 1 (2006) - $400,000 [85]
  • Braid (2008) - $200,000 [86]
  • Zaxxon (1982) - $150,000 marketing [87] (2013 inflation: $364,000 marketing)[1]
  • Donkey Kong (1981) - $100,000 development (2013 inflation: $260,000 development)[1]
  • World of Goo (2008) - $96,000 for development[88]
  • MindRover(2000)- 500,000[89]

See also [ ]

  • Video game costs
  • Video game industry
  • Best selling video games
  • Best selling games worldwide

References [ ]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Inflation Calculator, Bureau of Labor Statistics
  2. 2.0 2.1 Manufacturing costs:
    • Arcade: $1000-1500 per PCB (printed circuit board) (as of 1999)
    • Atari VCS / Atari 2600: $4.50-6.00 ($5 average) per cartridge (as of 1982-1983) [1] [2] [3]
    • NES: $6-8 per cartridge (as of 1985-1987) or $7-14 per cartridge
    • Sega Mega Drive / Genesis: $10-15 per cartridge (as of 1992)
      • Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 381. ISBN 0-7615-3643-4.
    • SNES: $15 per cartridge (as of 1996)
      • La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
    • PS1: $1-2 per CD (as of 1996-1998), to $5-10 total per CD/package
      • Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
      • La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
      • Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
    • N64: $15-20 per cartridge (as of 1996-1998), to $15-35 total per package
      • Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
      • La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
      • Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
    • Game Boy / Game Boy Color: $1.50 per cartridge (as of 2000)
    • PS2: $1-2 per DVD (as of 1999)
    • DVD (PC / 360 / Wii) (as of 2007)
      • Single-layer: $0.50 per DVD5
      • Dual-layer: $0.70 per DVD9
    • PS3: $1.20-1.80 per BD-ROM (as of 2008)
  3. Street Fighter II: The World Warrior, costs: $186 million
    • Arcade manufacturing cost: 60,000 arcade cabinets at $1000 each = $60 million
    • SNES manufacturing cost: 6.3 million cartridges at $15 each = $95 million
    • SNES marketing cost: £15 million ($31 million)
  4. Street Fighter II', manufacturing costs: $227 million
    • Street Fighter II': Champion Edition - 140,000 arcade cabinets manufactured at $1000 each = $140 million
    • Street Fighter II' Turbo: Hyper Fighting - 4.1 million SNES cartridges at $15 each = $62 million
    • Street Fighter II': Special Champion Edition - 1.65 million Mega Drive cartridges at $15 each = $25 million
  5. 20.6 million cartridges [4] [5] at $15 each = $309 million manufacturing
  6. 40.23 million cartridges at $6 each
  7. 15 million cartridges at $15 each = $225 million manufacturing
  8. [6] [7] [8]
  9. 10 million units [9] at $10 per package = $120 million manufacturing
  10. 7.6 million cartridges at $25 each = $190 million
  11. Sinclair, Brendan (1 Feb 2013). GTA V dev costs over $137 million, says analyst. GamesIndustry.biz. Retrieved on 9 September 2013.
  12. Grand Theft Auto V:
    • McLaughlin, Marty (8 September 2013). New GTA V release tipped to rake in £1bn in sales. The Scotsman. Retrieved on 9 September 2013.
    • Cook, Dave (9 September 2013). GTA 5 most expensive game in history, cost £170 million to make & market. VG247. Retrieved on 9 September 2013.
    • GameCentral (9 September 2013). GTA 5 is most expensive video game ever at $265 million. Metro.co.uk. Retrieved on 9 September 2013.
  13. 11 million units [10] at $0.70 each = $7.7 million
  14. 11.62 million cartridges at $15 each = $175 million manufacturing
  15. https://www.newspapers.com/newspage/105984777/
  16. 18 million cartridges at $6 each
  17. [11] [12]
  18. 9 million cartridges at $15 each
  19. 8 million SNES cartridges [13] at $15 each = $120 million
  20. http://articles.latimes.com/1994-10-15/entertainment/ca-50485_1_video-game-technology
  21. 4 million cartridges at $15 each = $60 million
  22. [14] [15] [16]
  23. Assuming PS1 CD-ROM cost of $5 per disc for Dreamcast GD-ROM, 1.2 million units [17] at $20 ($5 per disc) each = $24 million
  24. Biddle, Frederic M. (1992-12-08). "Sega vs. Nintendo: The Rematch". Boston Globe : p. Economy 43.
  25. 6 million cartridges at $15 each = $90 million manufacturing
  26. Tobin, Joseph Jay (2004). Pikachu's Global Adventure: The Rise and Fall of Pokémon. Duke University Press. p. 66. ISBN 0-8223-3287-6.
  27. 31.37 million units [18] at $1.50 per cartridge = $48 million
  28. 12 million cartridges at $4.50 each = $72 million
  29. 10 million cartridges at $6 each
  30. http://www.rpgamer.com/news/japan/rp033104.html 4.61 million] SNES cartridges at $15 each = $70 million
  31. Sheff (1993), p. 188
  32. 6.51 million cartridges at $8 each
  33. 4 million cartridges at $15 each = $60 million
  34. 34.0 34.1 34.2 Top 10 Most Expensive Video Games Ever Made
  35. Grand Theft Auto IV manufacturing costs:
    • PS3: 2.73 million copies [19] [20] [21] at $1.20 per BD-ROM disc = $3.27 million
    • 360: 4.36 million copies [22] [23] [24] at $0.70 per DVD9 disc = $3.05 million
  36. Tomb Raider manufacturing costs:
    • PS3: 1.5 million units [25] at $1.20 per BD-ROM disc = $1.8 million
    • 360 & PC: 2.5 million units [26] at $0.70 per DVD9 = $1.8
  37. 10.66 million units [27] at $1.20 per Blu-Ray = $13 million
  38. http://www.lazygamer.net/xbox/xbox-360/halo-4-is-the-most-expensive-game-that-microsoft-has-ever-produced/
  39. 10 million discs at $0.70 each = $7 million
  40. 8.15 million units (4 CD-ROM discs each) at $8 ($2 per disc) each
  41. 4 million cartridges at $4.50 each = $18 million manufacturing
  42. 5.67 million units [28] at $1.80 per BD-ROM disc = $11 million
  43. Final Fantasy IX manufacturing cost: 5.3 million (4 CD-ROM) units [29] at $4 each ($1 per CD) = $22 million
  44. 8.1 million units at $0.70 per DVD9
  45. 3.41 million units (2.55 million in Japan and 860,000 overseas]) at $15 per cartridge = $52 million
  46. Final Fantasy XIII manufacturing costs:
    • PS3: 4.84 million BD-ROM discs [30] at $1.20 each = $5.9 million
    • 360: 1.76 million DVD-ROM discs [31] at $2.10 ($0.70 per disc) each = $3.7 million
  47. Development: ¥4 billion = $40 million
  48. Final Fantasy X manufacturing cost: 6.6 million DVD discs [32] at $2 each
  49. 3.2 million cartridges [33] [34] at $15 each = $48 million
  50. 5.95 million DVD-ROM discs [35] at $1 each = $6 million
  51. 2.8 million cartridges [36] [37] at $15 each = $42 million
  52. 4.38 million catridges at $8 each
  53. [38] [39]
  54. Crysis 3 manufacturing costs: [40]
    • PS3: 520,000 units at $1.20 per BD-ROM disc = $624,000
    • 360 & PC: 930,000 units at $0.70 per DVD9 disc = $651,000
  55. 700,000 units [41] at $0.50 per DVD = $350,000
  56. 4 million MD/GEN cartridges [42] at $10 each
  57. [43] [44] [45]
  58. 2.7 million units at $15 per cartridge = $41 million
  59. 3.9 million cartridges (3.8 million in Japan and 95,000 in the US) at $8 each
  60. Final Fantasy V manufacturing costs:
    • SNES: 2.45 million cartridges at $15 each = $37 million
    • PS1: 170,000 CD-ROM discs at $2 each = $340,000
  61. Mortal Kombat II: [46]
    • MD/GEN: 1.78 million cartridges at $10 each = $17.8 million
    • SNES: 1.51 million cartridges at $15 each = $22.6 million
  62. 22.67 million DVD discs at $0.50 each = $12 million
  63. 3 million cartridges at $6 each
  64. Outsold Beatmania
  65. 65.0 65.1 25,000 arcade machines manufactured at $1500 each = $38 million
  66. Final Fantasy IV manufacturing costs:
    • SNES: 1.89 million cartridges (1.44 million in Japan and 450,000 overseas]) at $15 each = $29 million
    • PS1: 380,000 CD-ROM discs at $2 each = $760,000
    • GBA: Assuming GBC manufacturing cost of $1.50 per cartridge, 610,000 cartridges at $1.50 each = $920,000
  67. Dragon Quest IV:
    • NES: 3.2 million cartridges (3.1 million in Japan and 80,000 in the US) at $8 each = $26 million
    • PS1: 1.2 million CD-ROM discs at $2 each = $2.4 million
  68. Lost Planet manufacturing costs:
    • 360: 1.5 million DVD9 copies at $0.70 each = $1.1 million
    • PS3: 591,000 BD-ROM copies at %1.80 each = $1.1 million
  69. 3 million cartridges sold for 4 consoles (MD, SNES, Game Boy, Game Gear), assuming average manufacturing cost of $7 per cartridge ($15 SNES, $10 MD, $1.50 GB, $1.50 GG) = $21 million
  70. [47]
  71. [48]
  72. http://www.forbes.com/sites/insertcoin/2014/11/16/a-40m-ad-budget-buys-game-of-war-fire-age-kate-upton/
  73. IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money. IGN. Retrieved on August 15, 2006.
  74. IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money. IGN. Retrieved on August 15, 2006.
  75. http://siliconangle.com/blog/2015/10/15/pokemon-go-dev-niantic-nabs-up-to-30-million-in-funding-from-google-nintendo-and-pokemon/
  76. Postmortem: Double Fine's Brutal Legend
  77. http://www.ew.com/article/1996/09/20/nights
  78. https://archive.fo/oWkUD
  79. Sinclair User, September 1988
  80. http://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2
  81. "Fighting Vipers: The Worthy Follow-Up to VF2". Electronic Gaming Monthly (Ziff Davis) (87): 124. October 1996.
  82. http://books.google.co.uk/books?id=ny0vvUpBzCYC&pg=PA156
  83. https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=5750000&year1=199401&year2=201804
  84. Prince, Marcelo (December 21, 2004). Videogame Publishers Place Big Bets on Big-Budget Games. Retrieved on August 28, 2021.
  85. Conklin, Aaron (September 16, 2005). Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks.
  86. Kanondeal med speljätten gjorde Josef Fares till mångmiljonär (September 6, 2020). Retrieved on August 28, 2021.
  87. Turbo Play, April/May 1992, page 19
  88. https://books.google.co.uk/books?id=mKF5AgAAQBAJ&pg=PA347
  89. These gamespeople play out their dreams (June 14, 2000). Retrieved on August 28, 2021.
Video game industry
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NPD sales figures · Costs (Most expensive games) · Best-selling games

Money Spent On Mario Games All Time

Source: https://vgsales.fandom.com/wiki/Most_expensive_video_games

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